Comparative Study of Gamification Interventions for Enhancing Statistics Learning in AI-Focused Education
Year: 2025
Type: article
Study design: Clinical Trial
Abstract: Statistical education is a crucial yet often overlooked aspect of AI in higher education. However, traditional approaches usually focus heavily on procedural knowledge, leaving students anxious about statistics and less confident in applying concepts to real-world problems. This study examines a method that enhances statistical learning outcomes by integrating data visualization and gamification strategies. Students were randomly assigned to either a control group (CG) or an intervention group (IG), and each group was further divided into teams. The curriculum was enhanced in a college statistics course offered for both engineering and math majors. IG students applied data visualization and gamification in a hands-on group project aimed at solving a real-world problem and competed as they presented their results. The effectiveness of this approach was assessed through statistical analyses comparing the performance of IG and CG in surveys, final grades, and project grades. The results from evaluation methods indicated that IG students outperformed CG students, demonstrating a positive impact of gamification on statistics education.
Source: AI in Education
Authors: Hongwei Wang, Deepak Ganta, Maria Vasquez, Khaled Enab
Institution: Texas A&M International University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
Funder: National Science Foundation
OpenAlex ID: W4417269444
