Gamification-Based Interventions in Chronic Disease Care: A Systematic Review of Randomised Controlled Trials
Year: 2025
Type: review
Study design: Systematic Review
Abstract: Background: The increasing global burden of chronic conditions demands novel interventions that are both interactive and sustainable. Gamification has emerged as an innovative strategy to enhance patient engagement and self-management in chronic disease care. Although gamification is widely adopted in healthcare, a review of evidence on its effectiveness across various clinical settings remains inconsistent. Purpose: This review aimed to identify the effectiveness of gamification-based interventions in improving outcomes among patients with chronic diseases. Methods: A comprehensive systematic literature search was conducted using three major databases: EBSCOhost, PubMed, and Scopus, along with two search engines, including Google Scholar and Sage Journal, without year limitations, following PRISMA 2020 and Cochrane methodological guidelines. Eligible studies were RCTs involving adult patients with chronic illness that implemented gamification interventions. Data were extracted and analysed through qualitative thematic synthesis. Results: A total of 17 RCTs met the inclusion criteria. Three categories of interventions were identified: (1) active video games for rehabilitation, (2) virtual reality (VR)-based intervention, and (3) digital gamification for education and behaviour change. Across these studies, four consistent outcome domains were identified: physical function improvement, psychological well-being, adherence and self-management, and motivation and engagement. Most studies reported significant improvements in physical function. Conclusion: Gamification demonstrates multidimensional benefits, integrating physical, psychological, and behavioural improvements within patient-centred digital health frameworks. The success of these interventions depends on aligning game design mechanics with clinical objectives. Future studies should emphasise hybrid, long-term models combining VR, mobile platforms, and clinician feedback systems to enhance sustainability and scalability in chronic disease management.
DOI: 10.2147/rmhp.s573596
Institutions: Padjadjaran University, Prince of Songkla University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: gold
Estimated APC paid: $2,836
Funder: Universitas Padjadjaran
OpenAlex ID: W4417428585
