Year: 2025
Type: article
Abstract: This commentary examines the state of Native representation in videogames from a Native perspective. Also, this commentary offers examples of Native Representation in Videogames from 1971 to 2025. Furthermore, I provide decolonizing and indigenizing examples of Natives in videogames. The paper also contains recommendations for further research and suggests good practices for videogame developers to facilitate design of positive Native representation as a decolonizing practice of indigeneity. This commentary closes with a call for positive representation, as seen in Never Alone (Upper One Games, 2014), the first videogame made by an indigenous-owned videogame studio.
Author: Thomas James Reed
Institution: California State University, Long Beach
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
SDG: Reduced inequalities
Open Access status: diamond
OpenAlex ID: W4417501409
FWCI:
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