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The Effect of Computer-based Biofeedback on Creativity

Year: 2008
Type: article
Abstract: In recent decades, Psychology has advance empirical studies of creativity, aiming for a better and more concrete understanding of this elusive topic. One branch of these studies investigates creativity’s physiological manifestation in an attempt to isolate underlying neurophysiologic mechanisms involved in creative thinking. These studies, through EEG recording of electrical brain activity, indicated that highly creative individuals tend to express a low arousal state as compared to less creative individuals. This experiment investigates the relationship between induced low arousal and creativity. A computer-based biofeedback game is used to induce low arousal. A multivariate analysis of our data revealed no significant change on the Torrance Test of Creativity (TTCT) score as a result of the intervention. There are evident trends, but they fall short of statistical significance. As advocated by previous research, our study also shows that intelligence as measured by the Raven Advanced Progressive Matrices (APM) does not correlate with creativity performances.
Author: Qin Li
Institution: Syracuse University
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W592667305
FWCI:
Cites: 26
Cited by:
Related to: 10