A study of the Massively Multiplayer Online Role Playing Game "Everquest". Can a virtual game world be a community? The voices of Netizens of Norrath
Year: 2007
Type: article
Author: Richard Forbes Otto
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: closed
OpenAlex ID: W595055644
