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Creative Exercises and Tasks for Using Game Technologies in Education

Year: 2025
Type: article
Abstract: The integration of game technologies in education has proven to be an effective method for enhancing student engagement, motivation, and learning outcomes. This article explores various creative exercises and tasks that utilize game-based learning strategies to develop students’ critical thinking, problem-solving skills, and communicative competence. The study focuses on the implementation of digital and non-digital game elements to create interactive and immersive learning experiences.
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W6893301209
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