Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions
Year: 2024
Type: other
Abstract: In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
DOI: 10.1184/r1/6686873
Author: de la Maza, Antonio José Planells
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W6903583702
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