Work

GamiLab வளயடடச சயல வழ படவம நனக மணவரககக கறறயலகரம கறபததல / Teaching 'Kutriyalugaram' Grammar for Form Four Students Using GamiLab Online Game App

Year: 2025
Type: article
Abstract: Kutriyalugaram serves as the sole orthographic grammar component for Form four students in Malaysian Tamil language education. It presents significant comprehension challenges for learners. Traditional pedagogical approaches often generate student boredom and academic stress. There is a need for necessitating innovative technology-based gamification methodologies to enhance learning outcomes. This qualitative research investigates the implementation of 'GamiLab', a gamification application, to teach the grammar of “Kutriyalugaram” through game-based learning approaches. The application features a cycling game format titled 'Let's Learn Kutriyalugaram' by incorporating puzzle-based questions to facilitate interactive learning experiences for the learners. Through this gamified platform, students acquire motivational elements including points, achievement levels, stars and badges to foster enhanced engagement in the learning process. Educators receive comprehensive assessment data to evaluate student performance and achievement levels effectively. In the contemporary educational setting online learning environments, such gamification strategies can augment student motivation and facilitate benefic academic outcomes. This study demonstrates the critical importance of technological innovation in Tamil grammar instruction and highlights the potential role of digital gamification tools to transform traditional language learning methodologies and improve pedagogical effectiveness in Malaysian Tamil education contexts.
Author: சரண் சுக்லாம் ஆத்மலிங்கம் /Sharan Suklam Ahtma Lingam
Language: English
Field: Psychology
Open Access status: diamond
OpenAlex ID: W6911825667
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