Year: 2024
Type: article
Abstract: The Metaverse can be seen as a three-dimensional and interactive virtual environment, being considered the next generation of enabling technologies in various application domains, including teaching areas. The literature pre-sents a variety of solutions and approaches involving the Metaverse in the educational area. There is a lack of an overview of these solutions and approaches. In this context, a systematic mapping of the literature on the use of the Metaverse to support educational activities was carried out. 42 (forty-two) publications from a total of 1031 (one thousand and thirty-one) candidates were evaluated. The results mostly present the use of Virtual Reality, Augmented Reality, Mixed Reality and Extended Reality as the main enabling technologies. It was observed that the quantitative ones focus on solutions aimed at Higher Education. The results also indicate that the main challenges in designing Metaverse-based solutions for educational use are: (i) high costs, (ii) security, and (iii) health-related factors.
Authors: do Carmo Ferreira do Nascimento, Maria Victoria, de Sousa Ribeiro, Paula Vitória, do Nascimento Soares, Kely, Gonçalves da Silva Neto, Manuel
Institution: Instituto Federal do Piauí
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W6911827277
FWCI:
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