Implementing gamification to develop B2 level learnersʼlinguistic competence
Year: 2025
Type: article
Abstract: This article explores the use of gamification as an instructional strategy to enhance linguistic competence among B2-level English language learners. By integrating game-based elements such as points, leaderboards, badges, and narrative missions into language instruction, educators can foster engaging and motivational learning environments that promote active participation. The study reviews literature on gamification in second language acquisition and evaluates its impact on vocabulary acquisition, grammar proficiency, communicative competence, and learner motivation. Data were collected from classroom interventions, supported by surveys and language assessments. The findings indicate that gamified learning significantly boosts engagement and yields measurable improvements in linguistic skills. The article concludes with recommendations for effectively integrating gamification into B2-level language curricula.
Authors: Raximova Iroda, Mannonova Saodat
Institution: University of Exact and Social Sciences
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W6911931853
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