Gamification and English Language Learning: Education Through Digital Games
Year: 2024
Type: article
Abstract: This article examines the impact of gamification in English language learning through the use of digital games. Gamification integrates game elements—such as rewards, levels, and progress tracking—into educational settings to increase motivation and engagement. The study explores how platforms like Duolingo and Kahoot use game mechanics to create interactive and enjoyable language learning experiences. Key aspects like motivation, adaptive learning, and social interaction are analyzed, along with challenges such as balancing entertainment with educational outcomes. The article highlights the potential of gamification in enhancing language acquisition and suggests directions for future research.
Author: Xoshimova Dilnoza Sobit qizi
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W6911953729
FWCI:
Cites:
Cited by:
Related to:
