D3.3. Report on Insights from the Design and Construction of Ecosystems and Game Jams. Quadruple Helix Cultural Hubs, Cultural Game Jams, and Games through & for Culture
Year: 2025
Type: article
Abstract: This report presents key insights from the EPIC-WE project and its design and construction of the Quadruple Helix Cultural Innovation Ecosystem, Cultural Hubs, and Cultural Game Jams, along with models, methods, and tools. It explores how cultural heritage institutions, creative industries, higher education institutions, and youth can enter transformative quadruple helix partnerships and ‘meet in the middle’ by forming cultural hubs and conducting cultural game jams to co-create games through and for culture for empowered cross-sector participation. At its core, the project investigates how Quadruple Helix (QH) Cultural Hubs, cultural game jams, and games through and for culture can foster transformative and participatory cultural innovation ecosystems while empowering youth and sectors alike.
Authors: Holflod, Kim, Nørgård, Rikke Toft
Institutions: Aarhus University, University College Copenhagen
Language: English
Subfield: Management of Technology and Innovation
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W6912122196
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