Year: 2025
Type: article
Abstract: Background: Games and play are natural to human beings and have been enjoyed by many throughout the world. Their use in education has a long history. They have also been reported to have enhanced learning outcomes in language education in general and second/foreign language (L2) education in particular. Despite substantial research on the effects of games in L2 education, there is limited literature available on how L2 courses can be designed with and around games. Aim: Therefore, this research explores how experienced L2 teachers use games to teach an L2 (English) in a university setting. Methods: For this research, qualitative data was collected from four experienced teachers through one-to-one semi-structured interviews. The data was analysed using reflexive thematic analysis. Results: The results show how game-based L2 courses can be designed for university-level students. Conclusion: Those who want to design their L2 courses around games, can gain a bird’s eye view on how experienced L2 teachers design their game-based courses.
Source: Ludic Language Pedagogy
DOI: 10.55853/llp_v7ar1
Authors: Fasih Raza, Alishba Asad
Institutions: Texas State University, University of St Andrews
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W6931760891
