Gamification Without Digital Tools: Paper-Based Competitive Strategies in EFL Classrooms
Year: 2025
Type: article
Abstract: This article explores the role of gamification in English as a Foreign Language (EFL) classrooms, focusing specifically on non-digital, paper-based competitive strategies. While much research has examined the integration of digital technology in gamified learning, there remains a gap in the exploration of traditional, offline approaches that engage students through competition, rewards, and interactive challenges. The article discusses the theoretical foundations of gamification, examines various paper-based strategies such as role-play competitions, escape-room style activities, and card-based vocabulary games, and provides insights into their effectiveness based on pedagogical research. By analyzing classroom applications and student engagement outcomes, the study highlights the value of low-tech gamification in fostering motivation and language acquisition.
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: diamond
OpenAlex ID: W6949589720
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