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Gamification in Teaching Vocabulary Through Secondary School Students

Year: 2025
Type: article
Abstract: This article explores the use of gamification as a pedagogical tool in teaching vocabulary to secondary school students. It highlights the benefits, challenges, and effectiveness of using game elements such as points, badges, leaderboards, and narrative structures in vocabulary acquisition. Drawing on recent studies and pedagogical frameworks, this paper argues that gamification can significantly enhance student engagement, motivation, and retention of vocabulary when implemented effectively. Key words: Vocabulary acquisition, game-design elements, motivational psychology, gamification techniques, Points and Rewards
Author: Botirova Muslima Shernazar qizi Master Student, University of Exact and Social Sciences
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W6949655104
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