Schwerin Castle: Historical Recreation with Dynamic Materials in Sebastian Luca’s Style
Year: 2025
Type: article
Abstract: I created a scene in Unreal Engine 5, using in-depth research on Schwerin Castle to faithfully recreate its architecture. The goal was to analyze and replicate Sebastian Luca’s art style within the UE5. Finally, I presented three dynamic material variations of the scene in UE to illustrate seasonal changes through material adjustments.
Author: Yin, Yue
Language: English
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W6987091265
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