Presenting Rewards With Effective Pacing To Heighten Engagement
Year: 2025
Type: article
Abstract: This thesis (1) builds a theory of rewards as a pacing device by synthesizing principles of games and theatre and (2) posits that linear regression can model engagement. The paper aims to establish a preliminary empirical basis for both by gathering data from an original video game. It covers the theory’s application to the game and other essential considerations in the design process.
Author: Thompson, Titus
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W6995829256
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