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Sounds of the World: Guiding and Motivating Players Through Sound Valences

Year: 2025
Type: article
Abstract: The purpose of this research is to integrate sound design techniques and practices into the larger level and game design process to provide greater support and motivations for players. The researcher created a custom single-player level in The Elder Scrolls V: Skyrim that tasks the player with navigating an enchanted castle, relying on sound valences to guide their path. The researcher gathered data on the implemented sound valences by observing testers’ playtests, the navigational choices the testers made throughout the level, and the connotations of the sound valences themselves.
Author: Baltzell, Kirk
Language: English
Open Access status: green
OpenAlex ID: W6996659713
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