Quality through Flow and Immersion: Gamifying Crowdsourced Relevance Assessments
Year: 2012
Type: article
Abstract: Crowdsourcing is a market of steadily-growing importance upon which both academia and industry increasingly rely. However, this market appears to be inherently infested with a significant share of malicious workers who try to maximise their profits through cheating or sloppiness. This serves to undermine the very merits crowdsourcing has come to repre-sent. Based on previous experience as well as psychological insights, we propose the use of a game in order to attract and retain a larger share of reliable workers to frequently-requested crowdsourcing tasks such as relevance assessments and clustering. In a large-scale comparative study conducted using recent TREC data, we investigate the performance of traditional HIT designs and a game-based alternative that is able to achieve high quality at significantly lower pay rates, facing fewer malicious submissions.
Language: English
Subfield: Computer Science Applications
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W7024073118
