Effective Guidance Using Natural and Unnatural Framing
Year: 2025
Type: article
Abstract: This thesis investigates the impact of six types of framing—Natural, Unnatural, Implied, Implicit, Mixed, and Lighting / Color Contrast Framing—on guiding player navigation in video games. It further examines how additional design elements, such as chokepoints and breadcrumbing, interact with these different types of framing to enhance directional cues across both indoor and outdoor settings. Utilizing the Dying Light Editor: Chrome Engine, the researcher developed a custom single-player level in which these framing methods were implemented and evaluated. Through testing and analysis we can determine the best practices for utilizing the framing techniques.
Author: Dong, Bowen
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: green
OpenAlex ID: W7037510998
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