The gamification of exercising: Can a gamified service make use of game, quantified-self and social networking features to motivate exercise?
Year: 2017
Type: dissertation
Study design: Observational Study
Source: Aaltodoc (Aalto University)
Author: Fernandes Dias, Antonio
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: closed
OpenAlex ID: W7047671742
