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Best Practices for Spatial Composition for a Pacing Curve in Combat Design

Year: 2025
Type: article
Abstract: This thesis explores the best practices for adjusting the level of pacing experienced by players within video games using terminology defined by Mark Davies: threat, tension, tempo, and movement impetus. Using the Dying Light editor, the researcher created a single-player video game level in which pacing was developed following a curve. The goal of creating this level was to demonstrate the success and proper implementation of the best practices identified through research.
Author: Lemerande, Alan
Language: English
Open Access status: green
OpenAlex ID: W7054773797
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