Work

Optimising safe systems of work using virtual reality (VR) to enhance rescue and evacuation skills

Year: 2024
Type: conference-paper
Abstract: The ability to implement a safe system of work is an important skillset for everyday tasks, most especially for wind technicians working at height in the renewables sector of the construction industry. An effective and safe control measure is critical to the success of every work at height activity. For wind technicians, the use of VR can potentially be deployed as a stop-gap tool useful for optimizing the retention of core rescue and evacuation skills. VR can serve as a useful tool for intermediate practice drills between formal two-year training as most technicians are unlikely to perform any emergency rescue within the timeframe. The significance of deploying VR tool for promoting rescue and evacuation skill retention is based on the premise that the ability of humans to recall specific rescue steps may not be as strong as it is generally assumed. Therefore, this preliminary study aims to design a prototype VR rescue game using realistic graphics to add depth and realism to the game. The number of players will be one at a time and the game play is averagely 5 - 10 minutes per session with purposive target audience (wind technicians, construction professionals, and students) required for user experience and usability testing. The VR simulation serves as a useful source for reinforcing wind technician’s hands-on rescue and evacuation skills, thus improving safe work practices.
Authors: Lawani, Kenneth; id_orcid 0000-0003-1063-0615, Hare, Billy, Homatash, Hamid; id_orcid 0000-0002-6267-4444, Sadeghineko, Farhad; id_orcid 0000-0002-9359-6493, Tong, Michael K L; id_orcid 0000-0001-5971-5754
Language: English
Open Access status: green
OpenAlex ID: W7060967620
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