Type: other
Abstract: There are many claims about the usefulness of computer games for learning.Computer games can stimulate users and encourage the development of social and cognitive skills, but frequent use can exacerbate negative psycho-social tendencies, be addictive and have health implications.This review of the literature about the use of computer and video games for learning will help with the design of learning materials.
Authors: Mitchell, Alice, Savill-Smith, Carol
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
Funder: European Commission
OpenAlex ID: W7071845070
