Work

Emerging Trends and Technologies in Graphics Rendering Pipeline

Year: 2025
Type: article
Abstract: —The Graphics Pipeline enables the rendering of 2D and 3D images on various output devices, including computer monitors, mobile screens, and VR headsets. It is generally used in the Graphics Processing Unit (GPU). A graphic rendering pipeline includes stages of Application, Input Assembly, Shader Vertex, Tessellation, Shader Geometry, Rasterization, Shader Fragment, Depth & Stencil Testing, Blending Process, and Output Merger. The Graphics rendering pipeline is a main component in graphics systems that enable real-time rendering in gaming, VR, simulation, film production, and various visualization production. Current Graphics APIs including Metal, DirectX, OpenGL, & Vulkan are essential tools for providing access to GPU hardware for rendering 2D and 3d graphics efficiently. These APIs enable advanced graphics techniques for high-performance rendering and better resource management. It constantly changing to face the increasing need for more engaging and realistic visuals in different fields such as gaming, VR, film, etc. This evolution aims to enhance user experiences and improve visual quality. Keywords: Graphics Pipeline, Software Rendering, GPU, Rasterization, APIs
Author: Priyanshu Bhattacharjee , Sidharth Kumar , Mausam Kumar , Geet Kiran Kaur , Ankul Kumar
Language: English
Open Access status: green
OpenAlex ID: W7082999308
FWCI:
Cites:
Cited by:
Related to: