Work

V-GameGym: Visual Game Generation for Code Large Language Models

Year: 2025
Type: preprint
Abstract: Code large language models have demonstrated remarkable capabilities in programming tasks, yet current benchmarks primarily focus on single modality rather than visual game development. Most existing code-related benchmarks evaluate syntax correctness and execution accuracy, overlooking critical game-specific metrics such as playability, visual aesthetics, and user engagement that are essential for real-world deployment. To address the gap between current LLM capabilities in algorithmic problem-solving and competitive programming versus the comprehensive requirements of practical game development, we present V-GameGym, a comprehensive benchmark comprising 2,219 high-quality samples across 100 thematic clusters derived from real-world repositories, adopting a novel clustering-based curation methodology to ensure both diversity and structural completeness. Further, we introduce a multimodal evaluation framework with an automated LLM-driven pipeline for visual code synthesis using complete UI sandbox environments. Our extensive analysis reveals that V-GameGym effectively bridges the gap between code generation accuracy and practical game development workflows, providing quantifiable quality metrics for visual programming and interactive element generation.
Authors: Zhang, Wei, Yang, Jack, Tao, Renshuai, Chai, Lingzheng, Guo, Shawn, Wu, Jiajun, Chen, Xiaoming, Cui, Ganqu, Ding, Ning, Xu, Xander, Wei, Hu, Zhou, Bowen
Language: English
Open Access status: green
OpenAlex ID: W7083297631
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