Gaming Technologies as a Means of Increasing Motivation to Learn German
Year: 2025
Type: article
Abstract: The article examines modern approaches to teaching foreign languages in Azerbaijan, with a special emphasis on the use of gaming technologies in the process of learning German as a second foreign language. The article analyzes the possibilities of digital platforms such as Kahoot, Quizlet and Duolingo, their functions and role in increasing student motivation. Special attention is paid to the effectiveness of gamification in generating interest in learning and enhancing learning activities.
Author: Yusifli A.
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W7083837209
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