Year: 2025
Type: conference-paper
Abstract: Figure 1: Overview of OzLand workflow.i) At the pre-play session, the human game master constructs the scenario and game components with a generative AI assistant, including interactive scenes and NPCs, objects, and game events involved in each scene.ii) The gameplay consists of text-driven role-play interaction.The player declares their action or talk with the NPCs by entering text input, while the LLM-driven system agent progresses the game and generates the output.iii) If an unprepared component is required during runtime, the system agent suggests that the GM pause the game and generate the new component.
Authors: Minji Kim, Youngki Lee
Institution: Seoul National University
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
Open Access status: bronze
Award: G715560848
OpenAlex ID: W7084031259
