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The Genesis Algorithm (Article plus Sourcecode): Numerical Verification of 3D Emergence from p-adic Branching (0.5cm)

Year: 2025
Type: article
Abstract: Standard cosmological models assume spacetime geometry as a background manifold. The SDRIS framework [1] postulates that geometry is an emergent property of a recursive informational process ($R: I \to I$). This paper presents the SDRIS-Genesis Algorithm}, a Monte Carlo simulation that evolves a universe from a single bit without pre-programmed metric constraints. By implementing the recursive rules of Forking (Expansion) and p-adic Linking (Entanglement), I demonstrate that the resulting information graph naturally converges to a Spectral Dimension of $d_S \approx 3.02$. This provides numerical proof that 3-dimensional space is the stable topological attractor of binary recursive branching ($p=2$). Furthermore, the simulation spontaneously generates a filamentary Cosmic Web structure, validating the hypothesis that large-scale structure is an artifact of recursive density variations in the underlying p-adic ontology.
Author: Maier-Lutz, Jan Patrick
Language: English
Open Access status: green
OpenAlex ID: W7106678106
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