Game-based Learning as Assessment Tool in Mathematics Education
Year: 2025
Type: article
Study design: Observational Study
Abstract: This study explores the use of Game-Based Learning (GBL) as an assessment tool in Mathematics Education. Using a descriptive quantitative research design, the study aims to identify the commonly used types of game-based learning, their frequency of usage, level of effect, and the constraints teachers experience when applying GBL in assessment. Data will be gathered through questionnaires among graduate students majoring in Mathematics at Baguio Central University. Preliminary findings indicate that puzzle-based and quiz-type games are among the most frequently used strategies, producing moderate positive effects on learners’ engagement and performance. The results of this study are expected to provide insights that will help teachers integrate GBL effectively into mathematics instruction and assessment practices.
Author: Culop, Dominijoyz
Institution: Baguio Central University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W7107865775
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