Year: 2025
Type: article
Abstract: Dyslexia is not easily observed from outward appearance alone; differences typically emerge through learning performance and certain behavioral indicators. This study introduces the Direction Game, a computer-based task that uses mouse-tracking to capture behavioral signals related to directional perception, a common challenge among children at risk for dyslexia. The prototype consists of language-independent mini-games targeting three main types of directional confusion and was piloted with 102 primary school students. Analyses showed that concentration-related variables, particularly attentional control and visuo-motor planning, may provide more informative indicators of risk than simple accuracy scores. Machine learning models demonstrated promising classification performance relative to standardized school screening protocols. Additionally, an exploratory analysis of mouse trajectories revealed five tentative interaction profiles: hesitation, impulsivity, deliberate processing, fluent performance, and disengagement. Together, these findings highlight the potential of a simple, game-based mouse-tracking tool to support accessible and preliminary dyslexia risk assessment in classroom environments.
Source: Computers
Authors: Natsinee Tangsiripaiboon, Sakgasit Ramingwong, Kenneth Cosh, Narissara Eiamkanitchat, Lachana Ramingwong
Institution: Chiang Mai University
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
Open Access status: gold
Estimated APC paid: $2,172
OpenAlex ID: W7108466695
