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Proposing Augmented Reality Game-Based Learning for Higher Education

Year: 2025
Type: article
Abstract: Simulating the role of an instructional technologist, negotiation takes place to implement the AR technology for use in a higher education institution. There are arguments both for and against the use of augmented reality for higher education. Overall, examining and highlighting these arguments to make an important decision that will shape learners' future. Using BATNA and examining arguments during the negotiation process.
Language: English
Open Access status: green
OpenAlex ID: W7116303471
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