Contribution des outils numériques aux évolutions de l’enseignement vétérinaire : création d’un cas clinique sous forme d’escape game alliant réalité mixte et ateliers de simulation
Year: 2025
Type: dissertation
Abstract: Veterinary education is evolving toward more interactive and learner-centered approaches, in order to adapt to new generations of students and keep pace with advances in pedagogy. Following an overview of recent pedagogical developments in veterinary training, this thesis focused on the design, implementation, and evaluation of an educational escape game in mixed reality. Centered on the diagnosis of anaplasmosis (Anaplasma phagocytophilum), this serious game combines collaborative puzzles with hands-on simulation workshops. The game was tested by students from the National Veterinary School of Toulouse, and a questionnaire was used to gather their perceptions regarding motivation, memorization, and clinical reasoning. The results highlight a strong interest in the use of immersive environments for experiential learning in veterinary medicine. This work provides a ready-to-use educational tool and illustrates the relevance of escape games as a learning modality. It confirms that integrating digital and immersive tools (virtual reality, mixed reality) together with innovative pedagogical approaches (gamification, serious games) offers major potential to enhance learner engagement and reduce reliance on live animals
Source: HAL
Authors: Colombine, Aubrée, Thomas, Clara
Language: French
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W7116816892
