The Use of Lighting Technologies in the Digital Gaming Space on the Example of Modern Gaming Projects
Year: 2025
Type: article
Abstract: The article investigates the development of lighting technology within the framework of the shift from traditional analogue painting techniques to contemporary digital visual media.The insufficient scientific research aimed at studying the current practices of creating digital games as a form of digital art highlights the need to examine digital games as a distinctly new convergent art genre.To grasp the nature of the digital interactive environment, we reference L. Manovich's theoretical ideas regarding digital interactive space.In these games, players not only appreciate the aesthetics and captivating narratives but also engage in real-time interactions with a realm governed by procedural logic and computational algorithms.This fosters a profound sense of immersion and offers players a genuinely exceptional gaming experience.The article delves into various methodologies and tactics for employing software-driven lighting as a crucial component of contemporary game development.From the artistic foundations present in Jan van Eyck's works to the modern digital algorithms utilised in well-known games such as The Black Book, The Baba Yaga, The Moose Man, and Bylina, programmatic lighting serves as an essential visual and technological element.
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: diamond
OpenAlex ID: W7117362123
