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Digital Transformation of Graphic Training in Vocational Education of Technology Teachers

Year: 2025
Type: article
Abstract: The article analyzes the process of digital transformation of graphic training for future technology teachers within the system of professional higher education, using the example of Rivne State University of the Humanities. Theoretical foundations for the formation of graphic competence in future educators, as a key component of their professional training, are revealed. Special attention is paid to the integration of modern digital tools into the educational process, including Autodesk software, the Ukrainian-manufactured 3D printer Epo3D+, the AI-powered video platform Elai.io, the SimLab Composer software package for creating interactive 3D scenes and VR environments, the generative AI tool ChatGPT, and Google cloud services. The benefits of these technologies for developing spatial thinking, design, and project skills among higher education students are highlighted. Methodological approaches to organizing graphic training using digital tools are summarized. A practical example is presented: a student project on the topic "Designing a Drawing of an Interior Element" that illustrates the use of various digital instruments. Key challenges of digital transformation are outlined, such as equipment shortages, the need for teacher retraining, and the updating of curricula. The conclusions justify the necessity of systematic integration of digital technologies into graphic training for future educators and provide recommendations for further development. Prospective research directions include assessing the effectiveness of digital tools in graphic training, evaluating their impact on the development of students' graphic competence, and comparing traditional and digital approaches to teaching graphic disciplines.
Author: Yu. Feshchuk
Language: English
Open Access status: diamond
OpenAlex ID: W7117453602
FWCI: 1.083
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Cited by: 1
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