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Video App Usability and Creative Empowerment of Selected Deaf and Hard-of-Hearing (DHH) Learners

Year: 2025
Type: article
Abstract: This study investigates how video editing tool usability relates to the creative potential of Deaf and Hard-of-Hearing (DHH) learners creating digital stories in Religious Education (RE). The research utilized a rigorous qualitative-methods design, integrating the Gestural Think-Aloud Protocol (GTAP) with Nielsen’s Usability Heuristics. This approach systematically evaluated the performance of DHH learners using CapCut and Canva, while concurrently measuring their creativity using established cognitive models. Findings demonstrated that CapCut had a significantly superior usability rating compared to Canva. Although DHH learners' creative expression was in the “Developing” stage (46.5%–54.8%), the results confirm that tool accessibility is the dominant factor influencing creative achievement. The study also observed the manifestation of virtues, notably collaboration and honesty, during the project. This research concludes there is an urgent need for accessibility improvements in mainstream video editing applications, primarily focusing on automated captioning and navigation features, to ensure equitable learning experiences. This outcome validates digital storytelling as a transformative practice that cultivates creative, problem-solving, and collaboration skills while supporting RE outcomes.
Language: English
Open Access status: diamond
OpenAlex ID: W7117766540
FWCI:
Cites: 9
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