Creating and Simulating Temotions on N Animated Character
Year: 2025
Type: article
Abstract: In this paper, we present a comprehensive analysis of the methodology employed in the development of an emotion-driven character model. We outline each step involved in the design and implementation process, from the initial conceptualization and data preparation stages to the selection and integration of specialized software packages and libraries that facilitate model training and real-time emotional simulation. Particular emphasis is placed on the incorporation of Paul Ekman’s classification of basic human emotions—happiness, sadness, fear, anger, surprise, and disgust—as the theoretical foundation for the emotional framework. By mapping these emotions to specific facial expressions and behavioral responses, we aim to enhance the character’s realism and improve its capacity to engage users in interactive or immersive environments such as virtual reality, gaming, or human-computer interaction scenarios
Language: English
Topic: Human Motion and Animation
Subfield: Control and Systems Engineering
Field: Engineering
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W7125091284
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