Tall-Infra, Data-Only Development
Year: 2026
Type: article
Abstract: Tall-Infra, Data-Only Development A Technical Paper for Game Developers This paper defines and distinguishes **tall-infra, data-only** architecture from the commonly used term "data-driven." While data-driven development has been industry standard for decades, it has always preserved a wall between data (assets, tuning values) and behavior (compiled code). Tall-infra, data-only eliminates this wall entirely. The runtime binary contains no gameplay types, no behavior code, no knowledge of what a "goblin" or "quest" or "fireball" is. All semantics—every enemy, mechanic, system interaction—exist purely as dataset rows that can be hot-swapped without recompilation. Package Contents:* `manuscript.md`: Paper* `README.md`: Overview **Status:** Architectural Blueprint for Independent Implementation
Author: Howland, Geoffrey
Language: English
Subfield: Artificial Intelligence
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W7129003988
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