Work

The RAMS Hunt: A Multiyear Gamified Approach for Teaching Sex‐Specific Medicine at a National Conference

Year: 2026
Type: article
Abstract: Background: Sex-specific medicine (SSM) is increasingly recognized as vital for patient care yet remains underrepresented in graduate medical education curricula. Traditional didactics and workshops have limited reach at national conferences. Gamification has emerged as a strategy to increase engagement, though its use in professional networking and conference settings is not well described. Methods: The Resident and Medical Student (RAMS) Hunt is a novel, gamified, team-based event incorporating topics in SSM, health equity, and professional development. The Hunt was implemented at three consecutive Society for Academic Emergency Medicine (SAEM) Annual Meetings (2023-2025). At each conference, teams visited four city landmarks, completing content-based challenges at each site. Post-event surveys assessed enjoyment, perceived educational effectiveness, and design preferences. Quantitative data were summarized descriptively, and qualitative responses underwent thematic analysis. Future iterations will include pre- and post-event knowledge and attitude assessments to enhance rigor. Results: = 17). Mean enjoyment ratings were 4.52, 4.44, and 3.47 (out of 5), respectively. Perceived educational effectiveness ratings were 4.09, 4.11, and 3.47. Participants reported that ideal numbers of challenge sites and participants per team were 3-4. Qualitative themes highlighted enhanced awareness of how biological sex and sociocultural attributes influence health outcomes, the value of interactive learning, and networking opportunities. Logistical barriers included registration, inclement weather including a downpour in Philadelphia, and course navigation. Conclusions: The RAMS Hunt demonstrated feasibility and strong learner engagement in disseminating SSM content through a novel conference-based gamification model. This innovation offers a replicable framework for integrating experiential, team-based learning into professional society meetings. Opportunities remain to hone game logistics to enhance sustainability and broader adoption. Future evaluations will include objective measures of learning and knowledge retention.
Language: English
Field: Psychology
Open Access status: green
OpenAlex ID: W7129045883
FWCI:
Cites: 11
Cited by:
Related to: