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Trophies, achievements, and badges: Explaining differences in gamification motivation using self-determination theory and hexad player-type

Year: 2026
Type: article
Study design: Observational Study
Abstract: Although gamification, i.e., the integration of game elements in non-game contexts, is frequently being researched, there is a lack of understanding of how specific game elements affect users’ motivation in digital environments. Previous research often attributes the effects of game elements, such as trophies, achievements, and badges, to extrinsic motivation. This approach relies on a shallow conceptualization of extrinsic and intrinsic motivation and tends to neglect a more in-depth understanding of the motivational impact of gamification. A phenomenon in video game culture that is further shedding doubt on this strategy, only facilitating extrinsic motivation, is called Achievement- or Trophy-Hunting: many players collect trophies or achievements on third-party video game platforms in their leisure time, hence leading to the hypothesis that this gamification strategy employed by game distributors facilitates intrinsic motivation. In this quantitative questionnaire study (n=392) targeting these achievement and trophy collectors, the motivational impact of collecting trophies, achievements, or badges was studied, employing scales targeting motivation (Self-Determination Theory) and the player type of participants (Hexad player type model). The results of ANOVA and multiple regression analysis imply that this gamification strategy could facilitate both extrinsic and intrinsic motivation. Our findings suggest that the individual player type could explain inter-personal differences in gamification motivation: Achievers are more likely intrinsically motivated, while Players are more likely extrinsically motivated by collecting trophies, achievements, or badges. These results give fundamental insights into the motivational impact of gamification that could support adapting digital gamification strategies in various fields of practice and research.
Language: English
Field: Psychology
Open Access status: gold
Estimated APC paid: $1,880
OpenAlex ID: W7130735239
FWCI:
Cites: 60
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