GANimate: Ultra-Efficient Lip-Landmark-Driven Talking Face Animation Using a Learned Kalman Filter on GAN Feature Latent Space for Human–Computer Interaction on Mobile Devices
Year: 2026
Type: article
Abstract: We present GANimate, a lightweight method for animating talking faces that leverages recent advances in latent-space manipulation of Generative Adversarial Networks (GANs). Unlike existing approaches based on computationally intensive diffusion models, transformers, or complex 3DMM representations, which are impractical for mobile and other low-resource edge devices due to high memory and compute demands, GANimate is designed for efficient operation on low-memory, low-compute edge devices. The model operates on 2D lip landmarks extracted from standard mobile vision-sensor inputs and requires no pre-training, making it easily integrable with any lip-landmark generator. Through an optimization process in the GAN feature latent space, these landmarks act as geometric constraints to animate a static portrait, producing realistic and expressive lip movements. To maintain stability and visual coherence across frames, we employ a Kalman filter to detect and track lip landmarks during video synthesis, enabling adaptive refinement and improved temporal consistency. The result is a compact and modular framework that bridges the gap between performance and accessibility in talking face synthesis, delivering high-quality and stable animations with minimal computational overhead. GANimate represents an important step toward lifelike, real-time avatars suitable for sensor-enabled and mobile human-computer interaction.
Source: Sensors
DOI: 10.3390/s26041377
Authors: Ethan Fenakel, Ben Ohayon, Dan Raviv
Institution: Tel Aviv University
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
Open Access status: gold
Estimated APC paid: $3,137
OpenAlex ID: W7130953657
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