Motor and delay-based information access costs and their impact on behaviour and learning outcomes in a VR-based category learning experiment
Type: article
Abstract: Immersive virtual reality offers category learning researchers the ability to present a wider variety of interactable and maneuverable 3D stimuli which more closely resemble scenarios encountered in the real world.In this study, information access costs, either requiring increased motor movement or time-based delays, are implemented into a VRbased category learning experiment to see whether the predicted impacts of information access costs on learning and attention-related behaviour are contingent on the type and intensity of the cost.Possible predictors at the individual level that might explain differences in learning outcomes between participants are also investigated.Delay costs impacted attention-related behaviours more than motor costs, causing participants to be more economical in their use of attentional resources.Frequency of video game play had a small impact on learning outcomes.This work concludes with a discussion of the limitations, future directions, and possible applications of the results.
Source: Summit (Simon Fraser University)
Author: Barrett, Robin C. A.
Institutions: Simon Fraser University, Langara College
Language: English
Subfield: Human-Computer Interaction
Field: Computer Science
Domain: Physical Sciences
Open Access status: green
OpenAlex ID: W7137607668
