Gender Swapping dalam Game Online: Hyper-Masculine Behavior pada Perempuan Pengguna Avatar Laki-laki di MMOG (Massively Multiplayer Online Game)
Year: 2024
Type: article
Study design: Observational Study
Abstract: This study examines hyper-masculine behavior among female players who engage in gender swapping by using male avatars in massively multiplayer online games (MMOGs). A quantitative descriptive design was employed, involving 300 female participants aged 12–27 years. Data were collected using a self-report scale measuring aggression, dominance, and competitiveness. The findings indicate that overall hyper-masculine behavior was in the high category (74.33%). Aggression showed the highest level (85.33%), followed by competitiveness (71.33%), while dominance was moderate (52.33%). These findings suggest that gender swapping may function as an adaptive strategy for female players to navigate male-dominated gaming environments.
Institution: State University of Semarang
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
SDG: Gender equality
Open Access status: diamond
OpenAlex ID: W7151934789
