A Game Engine-based Simulator for Plant Circadian Clock Responses to Multiple Environmental Factors
Year: 2026
Type: article
Abstract: The application of circadian clock technology to agriculture (“Chronoculture”) is gaining attention. The circadian clock responds to environmental stimuli and the response is represented by a phase response curve (PRC). When multiple inputs, such as light and temperature, are applied, the combined PRC becomes more complex, particularly when there is a time lag between the stimuli. This response arises from the clock cells that function as coupled oscillator systems. To analyze these dynamic and complex interactions, we developed a simulator using the Unity game engine to model the environmental stimulus response of a population of circadian clock cells. We introduce the Condensed Unit of Biological Environment (CUBE), a digital object that represents complex environmental inputs. Using CUBE in the simulation, we analyzed the synchronization response of oscillators in a minimal plant model represented as a phytomer. Applying CUBE could alter oscillator synchronization. Pre-constructed CUBEs could locally form distinct spatiotemporal patterns corresponding to each CUBE. This Unity based simulator offers real-time visualization and a new spatiotemporal analysis method to ensure the reproducibility of complex biological environments.
Source: Environment Control in Biology
DOI: 10.2525/ecb.64.67
Authors: Ryota YAGI, Naoki AOYAMA, Hirokazu FUKUDA
Institution: Osaka Metropolitan University
Language: English
Subfield: Endocrine and Autonomic Systems
Field: Neuroscience
Domain: Life Sciences
Open Access status: diamond
OpenAlex ID: W7155093961
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