Work

User Experience in VR-Based Laboratory Induction: Balancing Simulation Sickness and Enjoyment

Year: 2026
Type: conference-paper
Abstract: Virtual Reality (VR) is increasingly used to provide students with access to environments that are difficult to visit physically, particularly high-sensitivity facilities such as nanofabrication laboratories and cleanrooms. This study investigates the effectiveness of different VR-based training modalities for laboratory familiarization, with a focus on user experience rather than performance outcomes. A total of 39 participants took part in the study and were assigned to one of three VR training approaches: instructor-led livestream VR, AI avatar-based interaction, and self-paced 360° VR tours (Matterport). The evaluation focuses on two post-session user experience metrics: simulation sickness (SS) and enjoyment. The results reveal a statistically significant negative correlation between SS and enjoyment (r = 0.335, p = −0.037), indicating that increased discomfort reduces the overall quality of training experience. These findings highlight the importance of selecting appropriate VR training modalities and adopting comfort-aware design principles when deploying VR in high-precision laboratory environments. The study provides empirical insights to support the design of effective, acceptable, and scalable VR-based training solutions for advanced laboratory and industrial settings.
Language: English
Open Access status: green
OpenAlex ID: W7155761891
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