Year: 2026
Type: article
Abstract: Powerquiz game is a learning media based TI with the employment of Power Point application. This media can optimize Javanese learning, especially basic competency of piwulang text. This study aims to describe (1) feasibility of powerquiz game in optimizing piwulang text learning, and (2) evaluation responses of expert in learning material, expert in learning media, Javanese teacher and responses of junior high school students at eight grade toward powerquiz game usage in teaching and learning process. The method was R&D (Research and Development). Sources of data included 100 students, expert in TI, teachers and document. The data obtained were analyzed through descriptive qualitative and quantitative analysis to describe and to explain the feasibility of powerquiz game for piwulang text learning on junior high school students at eight grade. The result shows that: (1) powerquiz game can optimize piwulang text learning, and (2) powerquiz game usage get positive responses from expert in learning material with average score of 89.7, categorized as a very good score; expert in learning media with average score of 89.5, categorized as a very good score; Javanese teachers with average score of 96.6, categorized as a very good score.
Authors: Yudha Perdana, Vaundra, Suhita, Raheni, Saddhono, Kundharu, Devilito, Rio, Muflikh Raharjo, Yusuf, Wahyu Setyawan, Bagus, Anindyarini, Atikah, ., Sumarwati, Suhita, Damayanti, Aziz, Firman, Kustriyono, Erwan, Korniawan, Rostamaji, Syahfitri, Dian, ., Ngatmini, Ari Widiyatmoko, Fajar, Diana, Purwati Zisca
Language: English
Subfield: Developmental and Educational Psychology
Field: Psychology
Domain: Social Sciences
SDG: Quality education
Open Access status: green
OpenAlex ID: W7159587246
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