Supporting Social Skills in Autism Through Motion-Based Gaming Technology: A Feasibility Study
Year: 2026
Type: article
Abstract: Purpose This study evaluated the feasibility and effectiveness of a motion-based gaming intervention designed to enhance social skills in individuals with autism spectrum disorders (ASD). Methods Twenty-eight participants with ASD took part in 10 sessions (5 weeks), engaging in cooperative virtual games. Each session required coordination with a partner. Half of the participants (PEER group) collaborated with a peer, while the other half (EDU group) worked with a therapist. Neuropsychological and behavioral measures were collected at baseline (T0), post-intervention (T2), and after 3-month (T3). Results Both groups showed improvements in Theory of Mind, which were maintained at T3. Notably, the EDU group also demonstrated significant gains in Memory for Faces, possibly due to therapists’ focus on facial engagement. Motion-based gaming, especially when supported by educators, appears effective in improving social and cognitive skills in people with ASD. Limitations (i.e., the absence of a control group and test sensitivity) warrant consideration in future research.
Institutions: University of Udine, University of Trieste, IRCCS Eugenio Medea
Language: English
Subfield: Cognitive Neuroscience
Field: Neuroscience
Domain: Life Sciences
Open Access status: hybrid
Estimated APC paid: $3,190
Funder: Università degli Studi di Udine
OpenAlex ID: W7162802363
