Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games
Year: 2026
Type: conference-paper
Abstract: Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multi-player game settings with imperfect and deceptive information.In this paper, we pick up a representative multi-player task, Murder Mystery Games, which require to infer hidden truths based on partial clues provided by the roles of different intentions.To address this challenge, we propose a collaborative multiagent framework for evaluating and synthesizing high-quality, role-driven multi-player game scripts, enabling fine-grained interaction patterns tailored to character identities (i.e., murderer vs. innocent).Our system generates rich multimodal contexts-including character backstories, visual/textual clues, and multi-hop reasoning chains-through coordinated agent interactions.We design a two-stage agentmonitored training strategy to enhance the reasoning ability of VLM: (1) Chain-of-Thought based fine-tuning on curated and synthetic datasets that model uncertainty and deception;(2) GRPO-based Reinforcement Learning with agent-monitored reward shaping, encouraging the model to develop character-specific reasoning behaviors and effective multi-modal multihop inference.Extensive experiments demonstrate that our method significantly boosts the performance of VLM in narrative reasoning, hidden fact extraction, and deception-resilient understanding.Our contributions offer a scalable solution for training and evaluating VLMs under uncertain, adversarial, and socially complex conditions, laying the groundwork for future benchmarks in multimodal multi-hop reasoning under imperfect information.
Language: English
Subfield: Computer Vision and Pattern Recognition
Field: Computer Science
Domain: Physical Sciences
Open Access status: hybrid
Awards: G4751043524, G7308144093
OpenAlex ID: W7166807104
