Work

FNLP412@EEUCA 2026: Understanding Toxic Behavioral Intent in Gaming Chat Logs using Transfer Learning and Synthetic Data Augmentation

Year: 2026
Type: conference-paper
Abstract: Our paper explores several machine learning methods for detecting toxic language in gaming-related chat utterances.We start with the GameTox dataset, perform some data preprocessing and augment the minority classes with LLM-generated synthetic data.We then set a baseline using a classic Logistic Regression model and continue to explore several approaches to surpassing it, by leveraging the leading multilingual transformer models (XLM-RoBERTa and DeBERTa-V3) to classify our test data.We achieve a top result of 0.6725 Macro-F1 (2 nd place on shared task leaderboard) using a MDeBERTa-V3 model which we pretrained on the Jigsaw dataset for 1 epoch and then fine-tuned on our GameTox data for 5 epochs.
Language: English
Open Access status: hybrid
OpenAlex ID: W7166836336
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