What would you do: an exploration of values, interpretation, and reflection in The Last of Us
Year: 2026
Type: article
Abstract: This study examines The Last of Us (TLoU) through textual analysis to explore how its design fosters deep interpretation and reflection. It does so by presenting an essay, grounded in rhetorical criticism, structured around three lenses: values (how game elements embody specific concepts), interpretation (how players construct meaning through narrative), and reflection (how gameplay resonates with personal and societal contexts). Each of these lenses builds upon one another, showcasing a three-stage approach that can guide players through a process of active meaning-making for ethically and emotionally challenging material. By working through this process, the findings show how TLoU offers a compelling example of values-conscious game design with strong reflective potential, particularly in relation to violence, parenthood, and broader social concerns.
Source: Cogent Arts and Humanities
Authors: Adam Jerrett, Matthew Higgins, Peter Howell
Institution: University of Portsmouth
Language: English
Topic: Digital Games and Media
Subfield: Sociology and Political Science
Field: Social Sciences
Domain: Social Sciences
Open Access status: gold
Estimated APC paid: $1,165
OpenAlex ID: W7171877622
